Here is joes animation and the bit he rendered.
Friday, 27 March 2009
Simeons Animation
Hey all. Here is my finished animation that I handed in for those of you that havent seen it. If everyone puts their animations on youtube then email me or txt me the link then i can put them up on here for everyone (including Steve) to see! Well done all. Yay that characters are at last alive :) :P x
Tuesday, 24 March 2009
BUBBLES GALORE
Hokay, here is ze bubble script, its really easy to use, just watch the video. simples ;D
The script wasn't copied exactly right on here, so i put it in a download link. apparently it can't be downloaded more than 10 times for some reason so try to only download it once.
au revoir!
Wednesday, 18 March 2009
Kitchen Render
Friday, 13 March 2009
Eyes 'manual'
the eyes are on box now in the folder for everything thats rigged :)
there are a few things you need to know when using them.
1. the sliders control the opening and closing of each eye lid.
2. the box that the slider is in can rotate +/- 45 which will rotate the eye lids aswell to give extra expression.
3. you will need to import the eyes twice into the scene as duplicating them will not work.
4. in the outliner the eye is all one group which for both eyes will need to be parented to the model so that they move with the model.
5. the locator in front of the eyes is where they are looking. when you have both eyes in the scene you will need to create a new object (a small nurbs sphere would be good) which you parent the two locators to. This will enable you to move both eyes at the same time and also one at a time.
6. if they stick out the back of the thinner models then you need to apply a latice to them. (ask Mike he knows more about these than me).
Good work all. Hope thats all ok. Give me a ring with any problems :)
there are a few things you need to know when using them.
1. the sliders control the opening and closing of each eye lid.
2. the box that the slider is in can rotate +/- 45 which will rotate the eye lids aswell to give extra expression.
3. you will need to import the eyes twice into the scene as duplicating them will not work.
4. in the outliner the eye is all one group which for both eyes will need to be parented to the model so that they move with the model.
5. the locator in front of the eyes is where they are looking. when you have both eyes in the scene you will need to create a new object (a small nurbs sphere would be good) which you parent the two locators to. This will enable you to move both eyes at the same time and also one at a time.
6. if they stick out the back of the thinner models then you need to apply a latice to them. (ask Mike he knows more about these than me).
Good work all. Hope thats all ok. Give me a ring with any problems :)
Wednesday, 11 March 2009
Eyes
hey guys. Iv been working on the Eyes to get them sorted. I thought id put up a quick video so people can see how we will control the blinking. I hope that this is an ok way of doing for everyone. Blendshapes dont work with rotating the vertices cos you cant change the pivot point. Anyway you get the idea from the video. just keeping people posted really!
Monday, 9 March 2009
Block Test 2!!!
Hey all. here is the second cut of the block test. Its not as big for some reason but never mind! managed to get it down to 2.20.
Sunday, 8 March 2009
Block Test!!!
Hi guys. Me and joe have eventually done the whole block test for the whole thing. Take a look and see what you think.
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