Monday, 19 January 2009

Line Up

Hey guys. here is the line up with measurements on. I have changed various sizes so if you want to change the height in the characters bio then do so off this. Hope its all good. let me know :)


Tuesday, 13 January 2009

Hand In.

I know Claudia said we don't have to worry about her hand in things for WFA until Tuesday, but it would be nice to still have it done for Friday if possible, no?
Just thought it would be an idea to not be rushing around to get everything done like last time. Granted it was because I had a gammy computer at the time trying to sort the PowerPoint out that is now burning in the fiery chasm of Hell, but still.

Ciao for now.

Sunday, 11 January 2009

girl's body

Hey guys
I'm sorry this is such late notice but I've been working on the girl for a bit now and have encountered so many problems that I just dont know how to fix or get round. I'm really not sure that I'm going to be able to complete the model in time for the deadline because my modelling skills are just not good enough.
If anyone has finished all their work and would like to take on the model of the girl, I'd be most grateful. But I realise that this is a huge thing to ask of anyone. I've got pictures of my 3 year old cousin that I'm using and I was thinking of having the girl in our project wear dungarees because denim is quite a stiff material and so we wouldnt have to worry too much about the movement of the material when she's moving.
So far I've just about half the body done, but it's looking pretty poo I have to admit.

Please comment and we can get this all sorted in time for friday. Thanks guys

Saturday, 10 January 2009

I think I've just about managed to harass everyone about it, but I'll post anyway.
I've put two screenshots up on box for the forks' eyes.
I know we mentioned that all the characters would have the same eyes but I remember talking about giving the forks small beady eyes to help make them look more menacing and not very nice.
Either way, I put both onto the model (not the finished ones, just there for visual purposes) so if you have a spare second just have a look and see which you prefer for the character.

See you all in a couple of days.

Friday, 9 January 2009

Cheese Grater Stock Pack

Hey guys. Iv just done most of my stock pack for the cheese grater, now named 'Grater'. It sounds like a good name, but i think thats cos it sounds like mater from cars lol :P. The character is based on someone i know who has got autism BUT this character hasnt lol. its just that hes one of those people that no one dislikes and when he comes to chat to you you chat back, but you wouldnt go over to start a conversation lol. and hes not very aware of whats going on sometimes which is kind of like this character.

iv put the pics up just so you can get an idea of how im doing my stock pack for my characters if youre struggling for ideas :D let me know what you think. love love x :P

Tweaks

Yo guys, when putting the eyes on my models I thought the iris looked too big so ive added another version to box just incase, take a look.

peace!

Wednesday, 7 January 2009

Bio example

Spork

Given Name: Spork

Nickname(s): Sporky

Appearance: 

  • Gender: Male
  • Age: 4 months
  • Height: 16cm
  • Weight: 17g
  • Hair color/style: n/a
  • Eye color: Blue
  • Makeup: n/a
  • Clothing style: Blue handle
  • Race/ethnicity: Spork tribe of the Cutlery race
Physical abilities/limitations:

Much like a sack race, the Spork hops in a similar fashion, to progress forwards springing at the half way point of the handle. The titanium part (head and neck) though is much more flexible and can twist up to 135 degrees in any direction. He can be used like a fork to penetrate solid food to heighten the chances of it staying on it before entering ones mouth. Also, Spork can be use like a spoon to either gather food or to catapult relevant objects at a chosen target.

Background:

Made in China, this small, young piece of cutlery resides in a modern day kitchen drawer amongst other forms of cutlery. Spork has always been the odd one out, unused and unloved; this lonely character is often depressed. Yet, like many childlike figures, he lives in hope and belief that one day, he will find his true purpose in life.

Life in the kitchen drawer for a character with such a great amount of energy isn’t healthy at all. He dreams of one day, plucking up the courage to take that first step out into the forbidden zone known as the ‘kitchen’.

Every day, it seems to be the same for him, other cutlery are constantly getting picked up and used yet he stays unused. This doesn’t help with his social life; the forks mock him every so often and reject him every time he tries to hang out with them. When he tries approaching the knives, the snobs simply chuckle to themselves and leave Spork feeling unwanted. There are only really two options for him, he either lives by himself alone or sinks to the level of hanging out with the spoons. This however is the ultimate shame as a piece of cutlery, as they are quite literally ‘off their heads’!


Now, this isn't a finalized version as I'm sure you can find many issues with it. Any pointed out would be good/suggestions of new things. Er, basically, what I was thinking was having a few key details about Spork at the top e.g. height, weight etc. Down below would be the background bio. If anyone has any suggestions to improve this structure - plz do tell. I was thinking about boosting it up with loads more info and go into loads of detail, like his favourite meal, and his best friend etc, but I tought this might be worthless in the long term goal. Maybe I'm wrong. Plz get back to me and post comments. TY CJ

Skype

Can you all link me your skype names etc so I can try and speak with you more. I'm constantly on skype so it would be great if you can just log in when you are on a computer. If you don't have skype, get it free from www.skype.com. TY guys

Biography help

hello again. iv just done a short biography for the cheese grater character. This website helped to get me going and think of some things to include so though youd id chuck it on here for you guys.

http://www.ifvchicago.com/process/wr_characters_questions.shtml

im doing the drawings now of emotions. on google images you can find loads of images of these kind of things so i suggest use that for help :)

Turntables

ello. here is a link for how to do a rendered turntable although ideally it needs you to have a video editing software to import the images and put them into a video. You could download the trial of adobe premier to do this. or just render it to avi format from the render settings therefore making a video straight away but possibly less quality. hope it helps! still read the message below if you havent already and let me know when youre up to speed :). cheers

http://jawa9000.com/Technical/turntable/turntable.htm

Tuesday, 6 January 2009

BACK TO WORK

Back to work after christmas yaaay :P

as i said in the text please read victorias email she sent us about writing for animation hand in. Its really good and we do have a lot to do to get this ready for submission.

I suggest that everyone goes through this list and does everything on there to do with the characters you have to do. Basically everything under the Stock Pack heading. If we can really put in loads of effort to make this looking as sexy as possible it would be great cos we dont want to slack off right at the end :).
So can everyone make a real effort to do everything possible for there characters. Also we dont want to be doing it the day before submission!

The rest of the stuff on the email i think that we should be able to do between us when we get back next week. A lot of it we have written out already in the presentation we did at the end of last term. We will have a meeting on monday i think.

I only have two animated characters and they suck to be honest lol (the bin and cheese grater) so i dont have a lot to do cos they dont move much. Can i have maybe spork, fork, spoon or something with a bit more animtion to it so i can do some really nice character sheets please :). if you have one of these and want to give it to me cos you have loads to do or something then give me a text.

Thank you and can you also give me a text when youve read this so i know that everyone is up to date etc :). wooo go us we rock! bring on a week of hard work until we can say woo the boring design bit is done!

Thursday, 1 January 2009

Eyes......again....


Ok, so, there have been problems with the eyes.... but hopefully it should all be fine now. I have redone the eyes in maya 2008 instead of 2009 so it should open now.... it also has a slightly lower poly count :P. I have taken off the lattice because it would mess up when importing it, so if you need to use them on your models you will need to put them on yourself.

This tutorial will show you how, just ignore that the guy is using nurbs.

There are no blend shapes on it yet but there will be when it comes to animating :D

If there are any problems just text me on  07597936130

peace out